Changelog¶

The canonical changelog lives at docs/changelog.md in the repo and is
the source of truth. It is reproduced here for the published docs.
What changed?¶
Every time strux changes, we write it down here.
Strux is a structural-integrity engine for voxel games. It watches how blocks hold each other up, and it makes buildings sag, crack, and fall down when they lose support — like a real building would. Game adapters (Minecraft, Hytale, prefabs) plug into it.
[Unreleased]¶
Nothing yet — new changes land here, then move under a version heading at release.
[1.0.0] — 2026-06-18¶
The first public release — the full engine, free on a single server: realistic collapse, the stress overlay, explosions, fire, weather, temperature, reinforcement, structural grades, the in-world replay viewer, and the developer API + SDK.