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Dangerous Things

The Strux Mason

About This Documentation

These docs were generated with AI assistance and are continuously improved.

Your buildings have enemies! Here's what can hurt them.

Every hazard below is a config setting. They're all on by default, and your server admin can turn any of them off.


💥 Explosions (TNT & Creepers)

BOOM! Explosions are the scariest thing for buildings.

  1. Direct hit — blocks are destroyed.
  2. Nearby blocks — get cracked and weakened.
  3. Weakened blocks — might collapse on their own a moment later.

Tough blocks (obsidian, netherite, deepslate) shrug off blasts. Glass and sand shatter easily.

Watch Out!

A creeper near your house can weaken walls without destroying them. They may come down on their own.


🔥 Fire

Fire slowly cooks your building.

A flammable block touched by flame chars away fast. Any block next to fire or lava heats up slowly — so a long enough fire can even cook a stone or metal frame down.

Block How Fast It Weakens
Wood, wool, leaves Super fast — burns away
Stone, brick Very slow
Iron, copper Slow (heats up, loses strength)
Obsidian, netherite Almost fireproof

Put it out!

Water and rain extinguish fire. A fire with nothing flammable next to it (like a flame on bare stone) has no fuel and burns out on its own after about 30 seconds. Keep the fire fed and it'll keep eating the wall.


🏹 Projectiles (Arrows, Fireballs, Ram Strikes)

Flying things damage walls by their kinetic energy — how heavy and how fast they are.

Light arrow:
🏹 ──────→ *crack* [WALL]   (tiny scratch)

Heavy trident / fireball:
●═════════→ *SMASH* [WALL]  (punches through!)

Faster + heavier = more damage. A slow arrow barely scratches; a fast trident bores in.

One projectile, one hit

A projectile only damages a wall once, when it lands. An arrow stuck in a block just sits there — it does not keep chipping away. Want more damage? Fire more shots. Ten light hits can break a wall that one can't.

Hits don't always resolve the same instant they land — during a heavy volley, the server may settle them a tick later so it never freezes. You won't notice in normal play.


🌧️ Weather

Mother Nature can hurt your buildings too. Only blocks with open sky above them are affected — interiors are safe. Weather effects arrive over a few seconds, not all at once.

Rain ☔

Rain makes exposed blocks 5% weaker while it's falling. Usually not a big deal — but a structure already at its limit can tip over.

Thunder ⛈️

A thunderstorm makes exposed blocks 12% weaker, and lightning can send a random stress spike through a building.

Thunder is dangerous

A building that's already stressed can collapse in a thunderstorm.

Snow ❄️

In cold biomes, snow piles up on exposed blocks and slowly adds weight, up to about 30% of a block's capacity. A flat roof in a snowy place can sag and fall.

Stay safe from snow

  • Build sloped roofs so snow can't pile up.
  • Clear the snow off now and then (removing the snow above relieves the load).

🧍 Standing on Weak Floors

You and every mob have weight. Standing on an already-weak block can be the last straw.

   🧍 You (weight: 2.0)
   [Cracked Floor]  ← already heavily loaded

   load + your weight = TOO MUCH → 💥

Healthy floors don't care

Your weight only matters on a block that's heavily stressed (70%+) or already damaged (50%+). Walking on a healthy floor is completely safe.


🪂 Falling From High Up

Jumping onto a weak floor from height hits much harder than walking — the impact grows with how far you fall.

Fall Distance Effect on a weak floor
Under 2 blocks Ignored
2–5 blocks Might break it
10 blocks Probably breaks it
20+ blocks Almost certainly breaks it

Like standing weight, this only affects floors that are already weak. A healthy floor takes the landing fine.


📦 Heavy Storage

A full chest, barrel, or shulker box is heavy. The block it sits on holds that weight, just like a floor holds you.

   📦 Full chest (heavy!)
   ───────────────────
   weak floor block
   ───────────────────
   load + chest weight = TOO MUCH → 💥

An empty chest barely weighs anything. The more loot you pile in, the heavier it gets — a chest packed to the brim weighs the most.

[!TIP] Like standing weight, this only matters on a block that's already weak (70%+ stressed or 50%+ damaged). A heavy chest on a healthy floor is totally fine. But don't stack a full chest on a cracked floor over a long drop!


Summary: What Hurts Buildings?

Danger How Bad
Explosions 💀💀💀 Very bad
Fire 💀💀 Bad for wood, slow for stone
Projectiles 💀 Small per hit, adds up
Rain 😐 A little (5% weaker)
Thunder 💀 Can be bad (12% weaker + spikes)
Snow 💀 Piles up over time
Standing on weak floors 💀 Only if already weak
Falling on weak floors 💀💀 Worse the higher you fall
Heavy storage on weak floors 💀 Fuller = heavier, only if already weak

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